03 — UI/UX & Digital Product Design
Good software gets out of the way.
We design digital products for people who have something else to do: research to find out what matters, structure so it makes sense, and interfaces considered down to the error messages. Then we prototype it, so you can test it before anyone pays to build it.
Sound familiar?
- Users keep asking support how to do basic things.
- Features have piled up and nobody can see the structure any more.
- Your team rebuilds the same components because there's no system.
- You need to test an idea before committing to a build.
What changes
Fewer expensive surprises
Testing a prototype costs far less than rewriting something already built.
A system, not screens
Tokens and components your developers can use and your designers can extend.
Accessible by default
We design and test against WCAG 2.2 AA from the start, keyboard and all.
Scope & deliverables
- User research
- Information architecture
- Wireframes
- Interactive prototypes
- Interface design
- Design systems
- Usability testing
- Developer handoff
Relevant work
How it runs
- 01
Research
Interviews, analytics and a review of what exists today.
- 02
Structure
Flows and information architecture, before any visual design.
- 03
Prototype
Clickable, tested with real people, changed based on what happens.
- 04
System
Final interfaces and a design system ready for development.
Timeline guidance
Your proposal sets the dates. What moves them most:
- How many unique screens and user flows there are
- How much research the product needs
- How quickly decisions get made
Pricing approach
Starting at$1,299
The final price depends on the number of unique screens, user flows and research requirements. Design work doesn't include application development, which is quoted separately.

