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03 — UI/UX & Digital Product Design

Good software gets out of the way.

We design digital products for people who have something else to do: research to find out what matters, structure so it makes sense, and interfaces considered down to the error messages. Then we prototype it, so you can test it before anyone pays to build it.

Sound familiar?

  • Users keep asking support how to do basic things.
  • Features have piled up and nobody can see the structure any more.
  • Your team rebuilds the same components because there's no system.
  • You need to test an idea before committing to a build.

What changes

  • Fewer expensive surprises

    Testing a prototype costs far less than rewriting something already built.

  • A system, not screens

    Tokens and components your developers can use and your designers can extend.

  • Accessible by default

    We design and test against WCAG 2.2 AA from the start, keyboard and all.

Scope & deliverables

  • User research
  • Information architecture
  • Wireframes
  • Interactive prototypes
  • Interface design
  • Design systems
  • Usability testing
  • Developer handoff

Relevant work

How it runs

  1. 01

    Research

    Interviews, analytics and a review of what exists today.

  2. 02

    Structure

    Flows and information architecture, before any visual design.

  3. 03

    Prototype

    Clickable, tested with real people, changed based on what happens.

  4. 04

    System

    Final interfaces and a design system ready for development.

Timeline guidance

Your proposal sets the dates. What moves them most:

  • How many unique screens and user flows there are
  • How much research the product needs
  • How quickly decisions get made

Pricing approach

Starting at$1,299

The final price depends on the number of unique screens, user flows and research requirements. Design work doesn't include application development, which is quoted separately.

How pricing works

Questions